Mitchell's portfolio

Industrial Designer


Welcome to Mitchell’s portfolio

Master graduate student in Industrial Design at the University of technology Eindhoven
I invite you to experience my work starting with my vision as a designer:



The world is filled with knowledge of different kinds. Knowledge together with life experiences on a higher level is wisdom. Unfortunately some wisdoms get lost, disappear to the background or are undervalued, but I believe these wisdoms can add value again in our contemporary society. Wisdoms are intended to teach us about divinity, values and virtues in life. It can differ in religions, cultures, social classes, economic classes or even over time. There is importance in not only looking at what used to be, but seeing what is going to be and connect those pieces into nowadays society. Prepare for the unknown, cherish the wisdoms of yesterday.


But how can these wisdoms earn a place again in a society where new technological innovations tend to take over?

I believe I can accomplish this by building a society that has room for cooperative, social and empathic tendencies, through awareness of each other and the world around us (Frans de Waal, 2009). The interactions we were used to, a world of social and physical reality, is slowly being replaced with less embodied ways of on screen digital interactions. While I believe embodied interactions are a way of understanding the world and create value out of this through our bodies (Merleau-Ponty, 1958).


Who am I designing for?

I encountered Jean Piaget’s theory of cognitive development. During the intuitive thought substage, 4 to 7 years, children are becoming very curious and begin the use of primitive reasoning. There is an emergence in the interest of reasoning and wanting to know why things are the way they are in the world. In the concrete operational stage, 7 to 11 years, children start to use logic as a tool to solve problems. I believe that in the transition of these two stages lies an opportunity for me as a designer to stimulate people through embodied cognition, by integrating wisdoms and technological innovations in my design process to turn them into values in my products or systems.


de Waal F., 2009, The age of empathy
Merleau-Ponty M., 1945, Phenomenology of perception
Piaget J., 1952, The origins of intelligence in children